

Once in the open world, it’s more noticeable that distant detail and dynamic lights are pared back and produce a pop-in effect much closer to the player. Shadow resolution is significantly lower, shadows on vegetation are gone, texture quality takes a hit on both characters and world textures, while motion blur is absent. Usually, when comparing Switch ports to other more powerful machines, the resulting image is blurry and obviously of a much lower resolution but Dying Light really does compare more favourably than the usual. It looks reasonably close to native when standing still but as you move, there will be some image break-up. Naturally, the actual base resolution is lower, often counting around or below 720p in docked mode, but the results are interesting enough. The idea with this is to reconstruct the image over several frames to match the target output resolution: either 1080p in docked or 720p in portable. Techland is using what seems to be a new TAAU feature which is temporal anti-aliasing with upscaling. This is a test for Switch’s memory, CPU and bandwidth, but an environment that simply has to be delivered with quality on a game like this.ĭying Light for Switch is based on version 1.43 of the original game and brings most of its visual features to the table, along with some changes. Aslo, there’s the whole concept of an open world with granular detail. But the resolution often comes crashing down, to the point where upscaling artefacts and blur can cause problems. To a certain extent, this port aparts the trend as we saw with many Switch conversions from the current-gen consoles run at 30fps from source material that run at 2x frame-rate, this is an easy way to save on CPU and GPU resources. Dying Light has obvious compromises to run that well, but the game is content-complete, the performance is decent, image quality is better than expected and played in handheld form especially, it’s a treat. When we look at its sheer scale and scope, plus the fact that the game targeted 30fps on the much more powerful PS4 and Xbox One, could this conversion possibly work? And surprisingly, the answer is yes. Last month, the developer of Dying Light, Techland revealed that its open world survival horror game would be coming to Nintendo Switch.
